David Megginson wrote:

> David Findlay writes:
> 
>  > Not to mention also have the sound vary depending on how hard or soft you 
>  > hit. Sometimes you hardly hear it, other times if they really crunch it you 
>  > really hear it - loud!
> 
> It already does so:


Err, sorry.
But what do you mean by:

> course).  It would be possible, I suppose, to have a different squeal
> loop for each wheel, but it seems like overkill


Is squeal something different from squeak (I mean the squeak shouldn't 
be looped right?)

BTW. I've uploaded a new ruble sound at:

 http://www.a1.nl/~ehofman/fgfs/download/


I think this is one of a quality we actually can use .. ;-)

Erik










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