Hi!
What happen when you load a .3ds or .obj file?
What did you use to compile PPE? Compiler, OS, computer, FLTK version...
Some GUI APIs doesn't support textures.

[]'s

Marcio Shimoda

----- Original Message ----- 
From: "Tengchiang Tsao" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 04, 2001 2:09 AM
Subject: [Flightgear-devel] Please help


> Hi,
> 
>   I am testting my ssgLoadBGL.cxx, I test it on PPE.
> Everything looks fine except my textures got tinted to
> gray. If I try to render the same object in FGFS, they
> got tinted to green.
>   Half year ago, Curtis told me I need to explictly
> set the underlying color, otherwise my textures will
> be biased. But how do I do this?
>   I tried state->setMaterial(GL_DIFFUSE, 1.0f, 1.0f,
> 1.0f, 1.0f) and also tried glClearColor(1.0f, 1.0f,
> 1.0f, 1.0f), but they are not helping.
> 
>   Thanks a lot.
> 
> Tengchiang Tsao
> 
> 
> 
> 
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