Hi! What happen when you load a .3ds or .obj file? What did you use to compile PPE? Compiler, OS, computer, FLTK version... Some GUI APIs doesn't support textures.
[]'s Marcio Shimoda ----- Original Message ----- From: "Tengchiang Tsao" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 04, 2001 2:09 AM Subject: [Flightgear-devel] Please help > Hi, > > I am testting my ssgLoadBGL.cxx, I test it on PPE. > Everything looks fine except my textures got tinted to > gray. If I try to render the same object in FGFS, they > got tinted to green. > Half year ago, Curtis told me I need to explictly > set the underlying color, otherwise my textures will > be biased. But how do I do this? > I tried state->setMaterial(GL_DIFFUSE, 1.0f, 1.0f, > 1.0f, 1.0f) and also tried glClearColor(1.0f, 1.0f, > 1.0f, 1.0f), but they are not helping. > > Thanks a lot. > > Tengchiang Tsao > > > > > __________________________________________________ > Do You Yahoo!? > Buy the perfect holiday gifts at Yahoo! Shopping. > http://shopping.yahoo.com > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
