Hi, I am testting my ssgLoadBGL.cxx, I test it on PPE. Everything looks fine except my textures got tinted to gray. If I try to render the same object in FGFS, they got tinted to green. Half year ago, Curtis told me I need to explictly set the underlying color, otherwise my textures will be biased. But how do I do this? I tried state->setMaterial(GL_DIFFUSE, 1.0f, 1.0f, 1.0f, 1.0f) and also tried glClearColor(1.0f, 1.0f, 1.0f, 1.0f), but they are not helping.
Thanks a lot. Tengchiang Tsao __________________________________________________ Do You Yahoo!? Buy the perfect holiday gifts at Yahoo! Shopping. http://shopping.yahoo.com _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
