Hi,

  I am testting my ssgLoadBGL.cxx, I test it on PPE.
Everything looks fine except my textures got tinted to
gray. If I try to render the same object in FGFS, they
got tinted to green.
  Half year ago, Curtis told me I need to explictly
set the underlying color, otherwise my textures will
be biased. But how do I do this?
  I tried state->setMaterial(GL_DIFFUSE, 1.0f, 1.0f,
1.0f, 1.0f) and also tried glClearColor(1.0f, 1.0f,
1.0f, 1.0f), but they are not helping.

  Thanks a lot.

Tengchiang Tsao




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