On Thursday 06 December 2001 8:47 pm, you wrote:
> Jeff wrote:
>  > So my question is: What is more important to FlightGear buildings or
>  > planes?
>
> For me?  Neither:
>
> Aircraft carrier!
>

Pretty sure Objects/Geometry/saratoga.obj is a carrier


> Adding a tail hook and catapult mechanism would be really, really
> simple, and a meatball (and VASI/PAPI) renderer wouldn't be too hard.
> A cockpit AoA indexer would be trivial (well, for someone with a knack
> for making pretty gauges -- I could make an ugly one).  But there's
> got to be something to land on...
>
> That said, I'm sure other people have much more practical priorities.
> I'd guess that buildings and other ground stuff would probably top the
> list.  In particular, bridges and radio towers are important landmarks
> (obstacles) for VFR (IFR) navigation.  Having the Golden Gate, Bay
> Bridge and San Mateo bridge in the default scenery would be awfully
> cool.  All of these are really obvious during approaches into SFO and
> OAK.  Some of the SFO approaches go over the San Mateo bridge at
> something like 400 feet.
>
> Andy

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to