Wolfram Kuss <[EMAIL PROTECTED]> said: > Starting small, but being extensible is a good idea. > Often, the 3D cockpit model is much more complex than the exteriour > model. > For example, for BoBs Spitfire: > - Cockpit as 3D Studio ascii file: 324 k without the instruments. > This melts down to a 45 k binary. > - Exteriour model, highest LOD, with hitboxes: 211 k. >
What I'm starting with is very basic. A flat panel, dash board trim, pilars, etc. Not sure if I'll need to cut holes for instruments, or if we can just float them a tiny bit infront of the panel surface. Any recommnedations? I figured after we've got a panel rendered in 3d space, I can go back and add a power control box in the center and the yokes. But really, I'm just learning so caveats and suggestions are very welcome. Best, Jim _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel