Wolfram Kuss <[EMAIL PROTECTED]> said:

> Starting small, but being extensible is a good idea.
> Often, the 3D cockpit model is much more complex than the exteriour
> model.
> For example, for BoBs Spitfire:
> - Cockpit as 3D Studio ascii file: 324 k without the instruments. 
> This melts down to a 45 k binary.
> - Exteriour model, highest LOD, with hitboxes: 211 k.
> 

What I'm starting with is very basic.  A flat panel, dash board trim, pilars,
etc.  Not sure if I'll need to cut holes for instruments, or if we can just
float them a tiny bit infront of the panel surface.  Any recommnedations?  I
figured after we've got a panel rendered in 3d space, I can go back and add a 
power control box in the center and the yokes.  But really, I'm just learning 
so caveats and suggestions are very welcome.

Best,

Jim

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to