David Megginson writes:
> I say yank it completely and either (a) store all of the data in
> memory,

This can significantly increase load times ... which is a hassle if
you are doing a lot of compile/run testing ...

> or (b) split it into directories like the scenery data.  The airport
> and navaid data that we need are easily small enough to slirp up
> into in-memory STL containers -- we have only a little over 16,000
> airports, for example.

The downside of this is what if the user requests to teleport to KXYZ?
How does the system know which directory to grab the airport location
out of?  We really need to have at least some info for every airport
in memory (or accessible for lookup by name via database.)

>From a system design standpoint, I like our current solution, the
problem is that it is tripping up some people at compile time.

Curt.
-- 
Curtis Olson   Intelligent Vehicles Lab         FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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