David Megginson writes:
>
>Curtis L. Olson writes:
>
> > Right now when flight gear detects a crash it simply 
>freezes the sim.
> > The idea is that if we have motion hardware connected up, we don't
> > want to overdrive the hardware beyond it's capabilities.  
>But, a nice
> > crash scene could be an interesting option.
>
>Right.  One of us needs to get around to writing a pop-up dialog box
>when that happens, to let the user know what's going on.

#include <GUI/gui.h>

 if( crashed )
   mkDialog("Ooops Crashed\nto restart sim\nSelect FileMenu::Reset")



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