On Thursday 03 January 2002 02:18 pm, you wrote:
> David Megginson writes:
> >Curtis L. Olson writes:
> > > Right now when flight gear detects a crash it simply
> >
> >freezes the sim.
> >
> > > The idea is that if we have motion hardware connected up, we don't
> > > want to overdrive the hardware beyond it's capabilities.
> >
> >But, a nice
> >
> > > crash scene could be an interesting option.
> >
> >Right.  One of us needs to get around to writing a pop-up dialog box
> >when that happens, to let the user know what's going on.
>
> #include <GUI/gui.h>
>
>  if( crashed )
>    mkDialog("Ooops Crashed\nto restart sim\nSelect FileMenu::Reset")
>
>
>

Maybe "Collision" might be a better term. "Crashed" might be taken to mean
the program crashed


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