On Thursday 03 January 2002 02:18 pm, you wrote: > David Megginson writes: > >Curtis L. Olson writes: > > > Right now when flight gear detects a crash it simply > > > >freezes the sim. > > > > > The idea is that if we have motion hardware connected up, we don't > > > want to overdrive the hardware beyond it's capabilities. > > > >But, a nice > > > > > crash scene could be an interesting option. > > > >Right. One of us needs to get around to writing a pop-up dialog box > >when that happens, to let the user know what's going on. > > #include <GUI/gui.h> > > if( crashed ) > mkDialog("Ooops Crashed\nto restart sim\nSelect FileMenu::Reset") > > >
Maybe "Collision" might be a better term. "Crashed" might be taken to mean the program crashed > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel