I have tested this several times .. even with my self
compiled version. The sound stops playing after few
seconds! Happens every time I run FGFS. And this is
the only "game" that does that! I run FU3, MSCombatSim,
and several other games WITHOUT any sound problem.
FGFS is the only soundless one.

And here is a comment from the source file:

  // if PLIB_1_2_X, we can't reliably remove sounds
  // that are currently being played. :-( So, let's just not
  // remove them and return false.  The effects of this are that
  // the sound sample will continue to finish playing (or
  // continue to loop forever.)  And the sound sample will
  // remain registered in the plib audio system.  This is a
  // memory leak, and eventually this could cause us to max out
  // the total number of allowed sound samples in plib, but what
  // are you going to do?  Hopefully the plib team will do a new
  // stable relase with these problems fixed.

JOJ

----------------------------------------

> > On my computer sound stops playing after 5s!
> > PC/Win98.
> 
> Surprised; it works fine on both my Linux and Windows machines.
> Are you running accelerated ? ... i.e. a framerate above 1 sec ?
> Do you have the engine running ?  Have you tried using a nav radio ?


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