It would be nice if the newmat.cxx would check some global
property, set in the preferences.xml, to determine the
highest resolution texture that is acceptable.  That way,
it can load whatever file is appropriate and (if needed)
force a minimum mipmapping level on the basic texture.

Any machine with 8MB of memory is basically toasted otherwise,
even with AGP running at full performance to provide assistance.

A 16MB memory machine had better have AGP running well to
use the high resolution textures, irrespective of what the
card suggests its physical texture size limitations are.
If you can't get AGP running, a bare 16MB isn't enough any more.


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