Geoff McLane wrote: > > More specifically 'this' machine - Back at the end of 1999 this > latest-so-far pc (i hv 4 if i do not count those that just gather dust) > was a 'big store' off-the-shelf bargain 'package' with > 'genuine intel' PIII at abt 500+ MHz. The mark is 'Unika', with only > 64 MB RAM, but with a 256 MB upgrate waiting in the wings, running > Windows 98 SE ... stock standard stuff. > > I would respectfully say some very good parts of FG do run 'properly' > in my system. Simply, the CPU (and io bus) resources can meet the > demands of the application, and have lots of spare cycles left over ... > > DirectX 8.0a updates (video and sound) are smooth ... inputs (kb,js) > are read and acted upon 'immediately' ... and as i say, the - > :-)) the simulator FLIES :-))
FGFS does *not* use DirectX. It uses OpenGL. And most performance critical part of the PC for FGFS is your 3d accellerator. Oh, and 64 MB RAM might be a very good reason for having a *very* slow FGFS. CU, Christian -- The idea is to die young as late as possible. -- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
