Geoff McLane wrote:
> 
> More specifically 'this' machine - Back at the end of 1999 this
> latest-so-far pc (i hv 4 if i do not count those that just gather dust)
> was a 'big store' off-the-shelf bargain 'package' with
> 'genuine intel' PIII at abt 500+ MHz. The mark is 'Unika', with only
> 64 MB RAM, but with a 256 MB upgrate waiting in the wings, running
> Windows 98 SE ... stock standard stuff.
> 
> I would respectfully say some very good parts of FG do run 'properly'
> in my system. Simply, the CPU (and io bus) resources can meet the
> demands of the application, and have lots of spare cycles left over ...
> 
> DirectX 8.0a updates (video and sound) are smooth ... inputs (kb,js)
> are read and acted upon 'immediately' ... and as i say, the -
>     :-)) the simulator FLIES :-))

FGFS does *not* use DirectX. It uses OpenGL.

And most performance critical part of the PC for FGFS is your 3d
accellerator.

Oh, and 64 MB RAM might be a very good reason for having a *very* slow
FGFS.

CU,
Christian

--
The idea is to die young as late as possible.        -- Ashley Montague

Whoever that is/was; (c) by Douglas Adams would have been better...

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