Geoff McLane wrote: > > And as I have often repeated, it seems > to me the main fgfs problem in WIN32 - > using my msvc6 compiled debug exe - is > all to do with memory of course, and > disk io ... And i am sure some of that > is due to using the windows memory > mapping of files (in metakit at least).
That's definitely not the problem. The problem is that FGFS has to wait till the current scenery tile is loaded. And interestingly that delays FGFS quite a bit under MSVC (and is better under CygWin). So when starting FGFS you should hit pause and wait until your harddisk calmed down. Then you should have an easy takeoff. (Again: It's defintely not Metakits fault as the effect was there already as we didn't have Metakit) > fdm 'magic' is far less 'jittery', thus the system's > memory managment, including cached io, mapped io, > ..., etc catch up more frequently, and then i can > see 30 fps plus. The maths that are done for magic are *much* simpler and thus require much less CPU. So it's expected to have the best "performance". CU, Christian -- The idea is to die young as late as possible. -- Ashley Montague Whoever that is/was; (c) by Douglas Adams would have been better... _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
