Roman,

>but I think that for IGs - best is multicast (no delays between channels)

Theoretically speaking, yes. But practically what delays are we talking
about even with a 10 Mbps dedicated network. We will be fast enough for
realtime. Synchronisation problems would not happen at the network level but
could happen at the tile-loading/culling/rendering stages of each IG **if**
no. of polygons/textures are different for each IG (or view).
Yes multicast can certainly be useful, like httpd, for remote IGs but not
for local IGs around a dedicated network. With it I could perhaps join your
multicast group half way round the globe and watch you fly, bandwidth
permitting.

Regards
Ranga


>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jonathan
> Polley
> Sent: Friday, February 01, 2002 7:16 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [Flightgear-devel] Urgent: Network and external flight
> model
>
>
> David,
>
> At work, I run a proprietary FDM on a Sun Workstation and feed the
> data to FlightGear.  I use the '--fdm=external' and '--native_fdm=...'
> options (--native_fmd= uses the same parameters as --native).  I did
> make some changes to Network/native_fdm.cxx to properly manage the
> byte-order issues, but it works like a champ.  IMHO, --native_fdm= has a
> cleaner interface than does --native=.  To see the data structure that
> the FDM needs to generate, look in  Network/raw_fdm.hxx.
>
> Jonathan Polley
>
> p.s.  I have submitted my edits.
>
> On Thursday, January 31, 2002, at 06:37 PM, David Findlay wrote:
>
> > Just checking a couple of details - you can run an external flight
> > model on a
> > machine other than the one running FGFS right? Thanks,
> >
> > David
> >
> > _______________________________________________
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