David Megginson wrote:

> Curtis L. Olson writes:
> 
>  > On some hardware :-) the video card can do all the texture
>  > calculations in parallel with everything else, so there is very
>  > little performance difference with textures off vs on.
> 
> Perhaps more usefully, we could replace entire tiles with
> appropriately-coloured rectangles at a certain distance.


That might even be better since you don't see that much difference 
anymore. But I was (and still am) under the impression that a large 
number of polygons (with different textures) would slow down the 
perfomance anyhow.

Erik


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