> Someone should actually go through all the entries and pick
> appropriate non-texture colors for each material.  I thought it would
> be intresting to taket the average of all the pixels in the texture,
> but never got around to seeing how well that would work.  But it's
> something you could then automate to handle future textures or texture
> updates pretty easily.

A quick way to see how well it works is to have a script iterate through
all the texture files, and have a program compute the average RGB value
of all the pixels then replace all the pixels with that average and save.
Then run FGFS normally and see what the scenery looks like ...

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