Ok, you are definitely running with a previous version of the scenery. Not a big deal, but that is the source of the discrepancy. I have cludged the materials.xml file for now to alias all the marked dirt runway textures to be concrete for now. Not a perfection solution, but at least we have something there to look at now.
Regards, Curt. Melchior FRANZ writes: > * Curtis L. Olson -- Thursday 07 February 2002 20:05: > [KEDW] > > Are you seeing runway markings on top of the dirt runways? > > No. Most runways are concrete with marks. The dirt runways have no > marks. > > > > > If you don't specify an initial heading at startup (go with the default) what > > does the surface look like for the runway you startup on? > > Concrete with marks. (Runway 25) > http://www.unet.univie.ac.at/~a8603365/fgfs1.jpeg > > > > > Can you capture an aerial screen shot? > > http://www.unet.univie.ac.at/~a8603365/fgfs2.jpeg > Not complete but if I go higher you won't see much detail. > > > > > I still maintain that if you are running the most current version of > > everything and haven't done any tweaking on your own, it's not > > possible for you to be seeing textures on the 'L' runways at KEDW. > > Hmmm ... I don't even know which ones are the L runways. > > m. > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel