Here's my list of things that have been changed, fixed, or added for
0.7.9.  It's rather long, but if anyone sees any major ommissions or
errors in this list, please let me know.  Thanks.

New for 0.7.9:

* MSVC fixes.
* IRIX fixes.
* FreeBSD fixes.
* Mac OS X fixes.
* Better cygwin and mingwin support.
* Better support for gcc-3.0

* Added an autogen.sh script for those compiling from CVS code.
* Attempt to support more incompatible varients of the
  automake/autoconf tools.
* Added basic man pages.
* Removed old remnants of plib-1.2.x support.  Plib-1.4.x is now
* required.
* Added support for building mandrake packages (other packaging system
  contributions welcom.)
* Various initialization and startup sequence fixes and tweaks.
  This helps get the flight dynamics model going reliably and
robustly.
  It also helps get initial time of day effects correct.
* Fixed a config problem that could lead to bogus builds for people
* with
  Voodoo cards.
* Better support for running with an alternate time/date for when we
  are being slaved to an external data source.
* Fixed (simplistic) terrain following autopilot mode.
* Fixes to problems with window aspect ratio that could surface if the
  window was resized.
* Fix several off by one errors in hud_card.cxx
* Fix gauge spelling error.
* Modified FGSubsystem::update() to take an int parameter for delta
* time.
* Many internal fixes and enhancements to the core code that manages
  instrument panel modeling and rendering.
* Fixed a bug preventing the LaRCsim engine from starting.
* EGT doesn't show 'running' values while cranking.
* Fixes to JSBSim so that the slip/skid ball is much more
* realistically modelled
* Added support for an unlimited number of fuel tanks.
* Multi-engine throttle fixes.
* A round of updates to the UIUC flight dynamics model.
* Fixed an annoying tile cache scheduling bug.  This makes tile paging
  much more robust even with teleporting and reseting.
* Fixed a potential mouse freeze up condition on windows.
* Converted the materials file to xml.
* Tweaked and updated initial option and config file parsing to be
  more intuitive and robust.
* Check for the proper version of the base file and exit gracefully
  if not found.
* Fixed a problem with the initial view offset being lost.
* Various floating point / initial value bug fixes
* Added support for tracing property manager reads and writes (for
  debugging purposes.)
* Fixed the problem where the simulator clock time would go goofy
  when scenery was being loaded.
* Make the tile cache system more tolerant of situations where the
* tile
  cache is full, but no entry qualifies for removal.

* Added an entirely new set of flight dynamics modeling code by Andy
Ross.
  Includes several aircraft such as a 747, A4, and DC-3.
  This is (Y)et (A)nother Flight Dynamics (Sim)ulator.  It is a first
cut
  of a "different take" on FDM design.  It's intended to be very
simple
  to use, producing reasonable results for aircraft of all sorts and
sizes,
  while maintaining simulation plausibility even in odd flight
conditions
  like spins and aerobatics.  It's at the point now where one can
  actually fly the planes around.
* Added an optional embedded http server that provides a property
  manager interface to external programs and scripts.
* Added an optional embedded http server that can serve out live
  screen shots to anyone on the web.
* Sync with the latest JSBSim code.
* Added simple ATIS support.
* More flexible autopilot that can be tuned per aircraft.
* Many updates to the HUD to allow it to handle a much bigger set of
  symbology and functionality
* Support for back course ILS approaches.
* Implimented DME ETE and speed.
* Added support for rudder and aileron trim.
* Many improvents with piston engine and propeller modeling.  Engine
  startup procedures work, and engine guages work.
* Added support for retractable gear.
* Added 'master freeze' and 'fuel freeze' modes.  Would like to add
  other freeze modes soon.
* Added a 'high' level aircraft config file that specifies things like
  the FDM code to use, the aircraft config file, the 3d model, the
  instrument panel, autopilot config, etc.
* Added a neat external 'chase' view control panel.
* Added a GUI interface to the property manager system.
* Moved keybinding 


-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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