Here's my list of things that have been changed, fixed, or added for 0.7.9. It's rather long, but if anyone sees any major ommissions or errors in this list, please let me know. Thanks.
New for 0.7.9: * MSVC fixes. * IRIX fixes. * FreeBSD fixes. * Mac OS X fixes. * Better cygwin and mingwin support. * Better support for gcc-3.0 * Added an autogen.sh script for those compiling from CVS code. * Attempt to support more incompatible varients of the automake/autoconf tools. * Added basic man pages. * Removed old remnants of plib-1.2.x support. Plib-1.4.x is now * required. * Added support for building mandrake packages (other packaging system contributions welcom.) * Various initialization and startup sequence fixes and tweaks. This helps get the flight dynamics model going reliably and robustly. It also helps get initial time of day effects correct. * Fixed a config problem that could lead to bogus builds for people * with Voodoo cards. * Better support for running with an alternate time/date for when we are being slaved to an external data source. * Fixed (simplistic) terrain following autopilot mode. * Fixes to problems with window aspect ratio that could surface if the window was resized. * Fix several off by one errors in hud_card.cxx * Fix gauge spelling error. * Modified FGSubsystem::update() to take an int parameter for delta * time. * Many internal fixes and enhancements to the core code that manages instrument panel modeling and rendering. * Fixed a bug preventing the LaRCsim engine from starting. * EGT doesn't show 'running' values while cranking. * Fixes to JSBSim so that the slip/skid ball is much more * realistically modelled * Added support for an unlimited number of fuel tanks. * Multi-engine throttle fixes. * A round of updates to the UIUC flight dynamics model. * Fixed an annoying tile cache scheduling bug. This makes tile paging much more robust even with teleporting and reseting. * Fixed a potential mouse freeze up condition on windows. * Converted the materials file to xml. * Tweaked and updated initial option and config file parsing to be more intuitive and robust. * Check for the proper version of the base file and exit gracefully if not found. * Fixed a problem with the initial view offset being lost. * Various floating point / initial value bug fixes * Added support for tracing property manager reads and writes (for debugging purposes.) * Fixed the problem where the simulator clock time would go goofy when scenery was being loaded. * Make the tile cache system more tolerant of situations where the * tile cache is full, but no entry qualifies for removal. * Added an entirely new set of flight dynamics modeling code by Andy Ross. Includes several aircraft such as a 747, A4, and DC-3. This is (Y)et (A)nother Flight Dynamics (Sim)ulator. It is a first cut of a "different take" on FDM design. It's intended to be very simple to use, producing reasonable results for aircraft of all sorts and sizes, while maintaining simulation plausibility even in odd flight conditions like spins and aerobatics. It's at the point now where one can actually fly the planes around. * Added an optional embedded http server that provides a property manager interface to external programs and scripts. * Added an optional embedded http server that can serve out live screen shots to anyone on the web. * Sync with the latest JSBSim code. * Added simple ATIS support. * More flexible autopilot that can be tuned per aircraft. * Many updates to the HUD to allow it to handle a much bigger set of symbology and functionality * Support for back course ILS approaches. * Implimented DME ETE and speed. * Added support for rudder and aileron trim. * Many improvents with piston engine and propeller modeling. Engine startup procedures work, and engine guages work. * Added support for retractable gear. * Added 'master freeze' and 'fuel freeze' modes. Would like to add other freeze modes soon. * Added a 'high' level aircraft config file that specifies things like the FDM code to use, the aircraft config file, the 3d model, the instrument panel, autopilot config, etc. * Added a neat external 'chase' view control panel. * Added a GUI interface to the property manager system. * Moved keybinding -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
