On Tuesday 12 February 2002 09:31 pm, you wrote:
> > > I consider this as a required option for novices - although I might be
> > > proven to be wrong. Anyway I'd dare to suggest making running engines a
> > > default on startup - knowing that this might be an excellent start for
> > > a flame war  ;-)))
>
> I hereby deliver the flame war.  8-)
>
> _IF_ we had a checklist that novices could follow, including keystrokes
> dynamically recovered by reverse mapping the loaded keyfile, then the
> need to start engines would not be a hurdle to new users.
> I _DO_ think it's an important bit of realism to have users think
> procedurally.
>
> >> I'm quite interested in this topic because Michael Basler and I are
> >> required to have precise information on this for putting the right
> >> phrases into the
>
> HOWEVER, I also think the checklist package should be a set of textures
> in the base package, which are reproduced in the getting started guide,
> with keystroke/menu type action items to bring them up and page through
> them.

I mentioned something to Curt about possibly including something
like this in the (a) splash screen.

>
> For novices, we use an alpha-ed texture that overlays the screen, so you
> can still see the panel and the view while reading the text on the texture.
> For realism, we blank the panel and the view and show only the texture on
> screen, because that reproduces the limitations of the human eye, forcing
> the pilot to switch between checklist and view frequently (every few secs)
> to maintain control while looking something up.
>

We could do it like we do panel_2, it's no biggie. Mind you, 256x256 can only 
hold so much text, although we could use generated text. Or possibly do it as 
a HUD with static text.

TTYL
J


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