Curtis L. Olson writes:

> David Megginson writes:
> > I am convinced that we're best off starting with the engines idling
> > rather than off, since our default start is always on a runway (even
> > if you specify a different airport).  No C++ code changes are
> > necessary, other than a small bug-fix to JSBSim.cxx; I've just changed
> > some properties in the default settings for the c172, c182, and c310
> > so that they now all start at an idle (you'll note that the C-310's
> > idle is too high, but we'll have to fix that after 0.7.9).
> > 
> > If Curt and the rest of you hate this change, I'm happy to roll it
> > back out, but I've been hearing some very strong arguments against
> > putting 0.7.9 out with engines off by default and no arguments in
> > favour.  Since this is a config-file change rather than a change to
> > the code base proper, I hope no one minds slipping it in.
> 
> I'm not entirely sure I like it, but I acknowledge that starting on
> the runway with engines off is not very realistic.
> 

I think its probably for the best, certainly for 0.7.9, if only because 
the obvious way to work the magnetos - left mouse clicking round 
and then holding down for the starter - doesn't work yet, and the full 
set of items to check isn't done yet anyway, such as master power 
and fuel selector switches.  We will undoubtably get a lot of how? 
posts from users if we leave the engines unstarted, especially as 
we don't currently have a checklist that can be brought up from the 
menu.

Of purely historical interest, ProPilot99 started on the runway with 
engines off.  I hated it at first, since I was used to MSFS and had 
to actually read something to get in the air!  However, once I got 
used to the sequence and managed to remember it I liked the fact 
that it had forced me to learn it.

> We do need to make sure that proper engine start modeling doesn't get
> lost because no one is testing it anymore ...

I'll still be testing it :-)

Cheers - Dave



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