Jim Wilson writes: > One thing I did notice is that there seems to be significantly > greater CPU overhead when running these models as opposed to some > of the msfs models I've tried. When taking off in chase view > there's a great deal of interuption in the sound.
I notice more interruptions at first, but then the framerate settles down to about the same -- you're right that it seems to be unrelated to the animation (which adds almost no extra overhead -- the model has to be redrawn every frame anyway). > Also and this might be a clue, the frame rates run almost double > what the same exact view provides with the MDL models I'm using. Yes, I designed the models (especially the C172) for low poly-counts and texture use. > So it seems like Dave's models are easier on the card but harder on > the CPU. That's strange. One possible problem is the propeller animations -- they use a while loop to get down to 360 degrees, and if the prop has done many rotations, it could take a while. I'll have to do some testing. How fast is your CPU? > Note that I tried this without any animation enabled and the result was the > same. Higher frame rate but more breaks in the sound (in fact more silence > than sound). Strange -- the extra code should be skipped when there are no animated parts. > Also noticed the rudder control seems to be broken on the dc3 at the moment. On the 3D model or the YASim aero model? The DC-3 model hasn't implemented the control-surface animations yet. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
