Jim Wilson writes:

 > One thing I did notice is that there seems to be significantly
 > greater CPU overhead when running these models as opposed to some
 > of the msfs models I've tried.  When taking off in chase view
 > there's a great deal of interuption in the sound.

I notice more interruptions at first, but then the framerate settles
down to about the same -- you're right that it seems to be unrelated
to the animation (which adds almost no extra overhead -- the model has
to be redrawn every frame anyway).

 > Also and this might be a clue, the frame rates run almost double
 > what the same exact view provides with the MDL models I'm using.

Yes, I designed the models (especially the C172) for low poly-counts
and texture use.

 > So it seems like Dave's models are easier on the card but harder on
 > the CPU.

That's strange.  One possible problem is the propeller animations --
they use a while loop to get down to 360 degrees, and if the prop has
done many rotations, it could take a while.  I'll have to do some
testing.  How fast is your CPU?

 > Note that I tried this without any animation enabled and the result was the
 > same.  Higher frame rate but more breaks in the sound (in fact more silence 
 > than sound).

Strange -- the extra code should be skipped when there are no animated
parts.

 > Also noticed the rudder control seems to be broken on the dc3 at the moment.

On the 3D model or the YASim aero model?  The DC-3 model hasn't
implemented the control-surface animations yet.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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