Here's where we're spending our time these days, with the sim frozen and the panel hidden (I've included everything down to 1%):
% cumulative self self total time seconds seconds calls us/call us/call name 17.40 1.22 1.22 ssgMakeMipMaps(unsigned char*, int, int, int) 8.84 1.84 0.62 sgdMakeNormal(double*, double const*, double const*, double const*) 6.99 2.33 0.49 ssgEntity::cull_test(sgFrustum*, float (*) [4], int) 5.28 2.70 0.37 ssgBranch::cull(sgFrustum*, float (*) [4], int) 4.85 3.04 0.34 ssgVtxTable::draw_geometry() 3.42 3.28 0.24 6001 39.99 83.32 FGHitList::IntersectLeaf(ssgLeaf*, double (*) [4], double*, double*) 3.28 3.51 0.23 669 343.80 1225.71 FGHitList::IntersectBranch(ssgBranch*, double (*) [4], double*, double*) 2.85 3.71 0.20 ssgVtxTable::getNumVertices() 2.71 3.90 0.19 sgFrustum::contains(sgSphere const*) const 2.14 4.05 0.15 7091 21.15 21.15 calc_magvar(double, double, double, long, double*) 1.85 4.18 0.13 990060 0.13 0.13 sgdPointInTriangle(double*, double (*) [3]) 1.85 4.31 0.13 990060 0.13 0.13 sgdIsectInfLinePlane(double*, double*, double*, double*) 1.57 4.42 0.11 ssgSGIHeader::ssgSGIHeader[in-charge](char const*, ssgTextureInfo*) 1.43 4.52 0.10 ssgSGIHeader::getRow(unsigned char*, int, int) 1.28 4.61 0.09 785961 0.11 0.11 sgdClosestPointToLineDistSquared(double const*, double const*, double const*) 1.28 4.70 0.09 ssgSimpleState::apply() 1.14 4.78 0.08 528786 0.15 0.17 std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string[in-charge](std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) ssgMakeMipMaps is the biggest CPU hog -- are we calling it every frame? The biggest surprise is the calc_magvar comes in so high. In absolute terms, we're spending a lot of time allocating strings. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
