Andy Ross writes:

 > These are clearly related to texture loading.  How long did you run
 > your profiler for?  If it was just for a few seconds, then these might
 > be showing the time spent in initialization and not in the routine
 > frame-to-frame running of the program.  Certainly, parsing and
 > generating textures is going to be expensive at startup.

I ran it for only 30 seconds.  I'll do another run for 5 minutes, with
an actual flight, and report the results.


All the best,


David

-- 
David Megginson
[EMAIL PROTECTED]


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