Andy Ross writes:
>
>In still other cases, I haven't been able to puzzle it out yet.  The
>weird dichotomy between the numbers I see in the DC-3 model file and
>the convention used for an offset to those numbers is one.  

I believe DaveM mentioned wanting to keep the DC3 in a side
profile view within AC3D so that it was easier for him while developing 
it and adjusted the FGFS files accordingly at the time.

> The location of the scenery origin is another.

I thought I that this would have been self evident apon reading the 
code sections I pointed out yesterday.

But just to be clear
THERE IS NO FIXED SCENERY ORIGIN

Since Float32's do not have enough precision FGFS uses a 
moving 'local origin'.  The code that does this can be just thought
of as a 'black box' as it is all handled for you transparently and is
made available as scenery.get_center()

FWIW
This is meant to be a 'black box' concept as it can shift location
at any time but it 'better' coincide with the 'current' tile's Center Point

Cheers

Norman


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