Guys could you please explain me some state of things 1) plib and vertex arrays Does this feature implement yet in plib or not if not mybe there are some suggestions how to make it As I understand now plib works with display lists this can speed up rendering process but if we use vertex arrays it will be more faster so we can run for example ./configure --with-nvidia-ext as I understand when I load models from 3ds I should get vertexes normals and texture coordinates for separate arrays and locate them to card memory or there are another way? 2) multitexturing and plib To implement lightmaps for FGFS (light lobes) I need multitexturing The process: 1) read all poligons vertexes,normals,texcoords 2) use multitexturing 3) compute lightmaps 4) apply main texture and lightmaps texture Any suggestions how to make it using plib Thanx Bye
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