Guys
could you please explain me some state of things
1) plib and vertex arrays
Does this feature implement yet in plib or not
if not mybe there are some suggestions how to make it
As I understand now plib works with display lists
this can speed up rendering process but if we use vertex arrays it will be
more faster
so we can run for example ./configure --with-nvidia-ext
as I understand when I load models from 3ds I should get vertexes normals
and texture coordinates for separate arrays and locate them to card memory
or there are another way?
2) multitexturing and plib
To implement lightmaps for FGFS (light lobes) I need multitexturing
The process:
1) read all poligons vertexes,normals,texcoords
2) use multitexturing
3) compute lightmaps
4) apply main texture and lightmaps texture
Any suggestions how to make it using plib
Thanx
Bye


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