Marten Stromberg wrote: > > Roman Grigoriev wrote: > > > > Guys > > could you please explain me some state of things > > 1) plib and vertex arrays > > Does this feature implement yet in plib or not > > if not mybe there are some suggestions how to make it > > As I understand now plib works with display lists > > this can speed up rendering process but if we use vertex arrays it will be > > more faster > > so we can run for example ./configure --with-nvidia-ext > > as I understand when I load models from 3ds I should get vertexes normals > > and texture coordinates for separate arrays and locate them to card memory > > or there are another way?
PLIB supports vertex arrays already - but whether the model loaders generate vertex arrays or one of the several other data structures is an open issue. It's hard to make them do what *everyone* wants simultaneously. > > 2) multitexturing and plib > > To implement lightmaps for FGFS (light lobes) I need multitexturing > > The process: > > 1) read all poligons vertexes,normals,texcoords > > 2) use multitexturing > > 3) compute lightmaps > > 4) apply main texture and lightmaps texture > > Any suggestions how to make it using plib I don't think PLIB should be taking on the task of generating the lightmaps. But multitexture support is clearly a critical thing we need to implement fairly soon. > We have discussed how to implement multitexturing support, and it turns > out to be pretty hard to do without causing minor performance penalties > for single-textured geometry. To be realistic, I do not think you will se > it happen until the next major release of PLIB (but I promise to try and > push it the best I can). Well, I'd like to get a minor/stable release done fairly soon so we can move on with some of these major issues. The last time I suggested we do that, a few people said they needed to fix a few items - so I held off from doing that - but we need to re-visit that. What does everyone need to do before we make a new stable release? ----------------------------- Steve Baker ------------------------------- Mail : <[EMAIL PROTECTED]> WorkMail: <[EMAIL PROTECTED]> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
