Richard Bytheway writes: > I like this lots, I must have a play myself later. The second > thing I noticed (after just how cool the panel looks) is how > obvious the flat knobs are, particularly the magneto switch. I > guess that a full 3D panel will fix this, but I am not volunteering > to do the work :-)
Thanks. A full purely 3D panel is not practical with current hardware -- we won't be making every gauge and needle fully 3D; I think that some parts are good candidates for 3D animation, though. You mention the throttle and mixture knobs -- the levers on larger aircraft will definitely need to be 3D, as will the control yokes, fuel selector level, rudder pedals, parking brake, and possibly the various trim wheels. I think we might get away with sticking to textures for the radio knobs and other smaller things. > On a related note, does anyone know how I could convince CVS that > the base package tar.gz file contents are a suitable starting point > for a cvs update of the base package? You could try upgrading directory by directory rather than from the root. All the best, David -- David Megginson [EMAIL PROTECTED] _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
