Wolfram Kuss wrote:
 > I indeed think it is very important while landing to be able to look
 > ahead or look at the landing spot with the press of a key. In RL, my
 > head swivels between those two views, especially while in base. Don't
 > know whether some AI or much user defined stuff is needed for *this*
 > feature though.

I already have this feature.  Just add a joystick mapping that sets
the view offsets to zero, and scroll around with a hat switch.  A
little extra work would allow it to "toggle" settings from storage
properties somewhere, so you wouldn't lose the direction you were
looking at before you flipped to "forward".

The soft-coded configuration system is your friend.  Lots of stuff
that you might think would require C++ coding just doesn't.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
  - Sting (misquoted)


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