David Megginson writes:
>  > Yes, the propellor spins way to slowly compared to engine rpm.  This
>  > might be intentional so that it maintains 'smooth' animation.  But, it
>  > is maybe just a little noticably too slow ...
> 
> Actually, the propeller spins at *exactly* the reported RPM.  The
> trouble is that you see only snapshots of its position as determined
> by framerate, and the positions are usually creeping one direction or
> another.

I agree that this was how it was originally coded, but something has
changed in the last week or so and the propellor definitely spins an
order of magnitude slower than reported rpm.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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