David Megginson writes: > > Yes, the propellor spins way to slowly compared to engine rpm. This > > might be intentional so that it maintains 'smooth' animation. But, it > > is maybe just a little noticably too slow ... > > Actually, the propeller spins at *exactly* the reported RPM. The > trouble is that you see only snapshots of its position as determined > by framerate, and the positions are usually creeping one direction or > another.
I agree that this was how it was originally coded, but something has changed in the last week or so and the propellor definitely spins an order of magnitude slower than reported rpm. Regards, Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
