Andy Ross writes:

 > You could also experiment with turning off backface culling instead of
 > rendering two quads for each direction.  In principle, it should be
 > faster.  In practice, it's probably a good way to detect driver
 > bugs. :)

That didn't work when I tried it with the plib AC3D loader, and I'm
not fond of trying to get another patch into that after my last
experiences.

As for the texture size, a plane should (almost) never be close enough
to a tree to see much detail, so I thought that a small texture made
the most sense.  That way, we can also have more variety in tree
shapes and types without overloading our (not-yet-defined) texture
budget.

What about overhead?  Should I plop one more rectangle on the top?
You don't usually look straight down from a plane, but it will happen
during aerobatics.


All the best,


David

-- 
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/

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