Andy Ross writes: > You could also experiment with turning off backface culling instead of > rendering two quads for each direction. In principle, it should be > faster. In practice, it's probably a good way to detect driver > bugs. :)
That didn't work when I tried it with the plib AC3D loader, and I'm not fond of trying to get another patch into that after my last experiences. As for the texture size, a plane should (almost) never be close enough to a tree to see much detail, so I thought that a small texture made the most sense. That way, we can also have more variety in tree shapes and types without overloading our (not-yet-defined) texture budget. What about overhead? Should I plop one more rectangle on the top? You don't usually look straight down from a plane, but it will happen during aerobatics. All the best, David -- David Megginson, [EMAIL PROTECTED], http://www.megginson.com/ _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
