David Megginson writes:

>Feel free to play with the sample tree and to compare it to the
>non-billboarded tree.  I don't know which approach would be better for
>an entire forest:
>
>1. The non-billboarded tree has 18 vertices (or so), but doesn't
>   require any special dynamic transformation.
>
>2. The billboarded tree has only 4 vertices, but requires a
>   transformation based on the view matrix.
>
>Norm: which do you think would be more efficient for a forest of, say,
>500 trees?

It probably depends .....
Hardware assisted OpenGL can be hard to predict

But I am guessing you already know the answer,
on your machine at least  :-)

Norman

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