David Megginson wrote: > Erik Hofman writes: > > > > Norm: which do you think would be more efficient for a forest of, say, > > > 500 trees? > > > > I would say, billboarded spherical trees handled as particles. > > I don't understand 'particles'.
Particles (in OpenGL) are a large number of polygons which have the same characteristics. By updating the particles in one shot you should be able to get the best perfomance out of the hardware. Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
