David Megginson wrote:
> Erik Hofman writes:
> 
>  > > Norm: which do you think would be more efficient for a forest of, say,
>  > > 500 trees?
>  > 
>  > I would say, billboarded spherical trees handled as particles.
> 
> I don't understand 'particles'.

Particles (in OpenGL) are a large number of polygons which have the same 
  characteristics. By updating the particles in one shot you should be 
able to get the best perfomance out of the hardware.

Erik


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