Jon S Berndt writes:
> I'm not sure how things would work if you run with two 
> video cards.

Think about some of the implications ...

For instance, textures are stored on the card, so if you load a
texture into one card, it would some how need to be loaded into the
2nd card if a portion of the window overlaps onto the second display
... not impossible, but perhaps beyond the scope of current drivers.

If a window spans two cards, the drivers would some how have to draw
to both cards at the same time ... again this get's really complicated
really fast.

You say you have two different cards with perhaps different amounts of
texture ram, and each possibly supporting different extensions.

What if you fill up the texture ram of the card with less onboard ram
and not the other?

What if you start an application on one card, the app queries to see
what extension that card supports, and then you drag the window over
to a less capable card?

What if you have two card from different vendors with no cooperation
between the respective driver writers?

There are some really tough, complicated issues here so it doesn't
suprise me if the driver writers dropped 10 yards and punted on this.

Curt.


> That might screw things up - especially if 
> one is dual head. I'd recommend going to the Amamax web 
> site (www.amamax.com) and buying their Inno3D Dual Head 
> AGP GeForce2 MX/400 card w/64 MB RAM and TV out. It should 
> run about $100. If you want to run a second card, I think 
> it ought to be the PCI card. That ought to get you three 
> heads. I think that can be made to work, from what I've 
> read on the Inno3D site, but don't quote me.
> 
> Jon
> 
> 
> Jon
> 
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-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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