Jon S Berndt writes:
>>
>A dual head card - at least in my case - works very good. 
>The drawback is as I stated before, but that can be fixed 
>by not displaying the panel. The HUD, however, is split 
>between two monitors. Other than that, it's flawless and 
>fast.

This is one of the arguments for using the ssgContext 
mechanism instead of one global GL context as we currently 
do in that then one could shift the individual contexts arround
through < sh.. > the properties < /sh.. >

This is assuming of course that the HUD and Panel were had
their own ssgContext. 

Norman





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