Michael Basler wrote:
> I received the June issue of FlightXPress, a German language
> (actually THE German language) language journal on Flight simulation
> (http://www.flightxpress.de/) today.
>
> This issue has a one page review on Flightgear written by a Marc Stoering

This actually seems mostly fair to me.  I mean, let's face it -- if
you wanted to introduce your 10 year old niece to flying, would you
choose FlightGear or FS2002? :)

> - Old-fashioned overall appearance (4 screenshots delivered, including
>   KSFO + C172 panel), not to be compared with state-of-the art
>   simulators
> - Very few functions compared to other simulators
> - Cockpits "from yesterday"

They seem to want eye candy more than functionality, IMHO.  Someone
who actually flew the planes (the Cessnas and DC-3 in particular)
would have come away with a far better impression of the panel.  The
MSFS panels are especially bad in this regard -- many of the core
instruments update at something like 2-4Hz, and are useless and chunky
(but attractive, always attractive).

The panel is what drew me to FlightGear, and I continue to believe
that our panel infrastructure (the important part, not the glitzy
textures) is better than any other available to a consumer PC
simulation enthusiast.

They also seem to have skipped stuff like the KSJC photo scenery,
which is hardly old fashioned.

The criticism about lacking functionality is correct, of course.

> - Bad flight characteristics (sometimes planes react too sensitive,
> sometimes too sluggish), much worse than X-Plane

Some of the models are awful.  Some are very much not.  There's far
too much variation across our flight models (across different code
bases and even between individual aircraft in the same FDM) to permit
a blanket statement like this one.  It's just kibitzing.  If he had
specific complaints about specific aircraft, though, I'd love to hear
them.  Most of the reported problems get fixed within days.

> - Weather + Scenery disappointing

True.  Some of our ground textures could use replacement, and it would
be good to have a dynamic scenery facility that could add things like
taxiway markers and trees at runtime without rebuilding tiles.  The
metropolitan areas could use some buildings, too.

As far as weather goes, I've never seen a good weather system in any
consumer simulator.  FlightGear lacks a lot, but at least it doesn't
duplicate all the bugs I've seen in FS2002 or Fly!  :)

> Their summary: FlightGear is for a minority of technically advanced simmers
> who are prepared to go into programming only, but not for the normal simmer.

That sounds about right to me.  The "programming" bit might be better
translated as "development" -- there are many (!) non-programming
activities that match FlightGear really well.  But basically,
FlightGear is most appropriate for users who want to get inside the
simulator and tinker, rather than running something out of a box.  In
my experience, *nothing* is quite right out of the box.  Every
simulation product has serious shortcomings.  With FlightGear, I can
make those go away, and *that* is why I use it.

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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