David Megginson wrote: > Jim Wilson writes: > > Erik Hofman wrote: > > > Well, it spoiled the fun for me. FPS from 10-15 down to 1 fps :-( > > > > Hmmm...that seems a bit extreme. The model as a whole is a lot > > more complex. > > It may be the textures -- on cards without lots of texture memory and > AGP, big textures can make things grind to a halt very quickly.
I think he's on an SGI O2, though, which don't have this issue. The O2's have a "Unified Memory Architecture" with everything (main memory, framebuffer, texture...) on the same memory bus. They therefore can't get into a texture thrashing mode. It's funny, when SGI did this in 1996 it was a huge advance. When intel tried it with the i810 a few years later it was a junky low-cost part that no one wanted. :) Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel