David Megginson wrote:
> Jim Wilson writes:
> > Erik Hofman wrote:
> > > Well, it spoiled the fun for me. FPS from 10-15 down to 1 fps :-(
> >
> > Hmmm...that seems a bit extreme.  The model as a whole is a lot
> > more complex.
>
> It may be the textures -- on cards without lots of texture memory and
> AGP, big textures can make things grind to a halt very quickly.

I think he's on an SGI O2, though, which don't have this issue.  The
O2's have a "Unified Memory Architecture" with everything (main
memory, framebuffer, texture...) on the same memory bus.  They
therefore can't get into a texture thrashing mode.  It's funny, when
SGI did this in 1996 it was a huge advance.  When intel tried it with
the i810 a few years later it was a junky low-cost part that no one
wanted. :)

Andy

-- 
Andrew J. Ross                NextBus Information Systems
Senior Software Engineer      Emeryville, CA
[EMAIL PROTECTED]              http://www.nextbus.com
"Men go crazy in conflagrations.  They only get better one by one."
 - Sting (misquoted)


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