Norman Vine wrote: > I think that you will find that inorder to get 'high quality' fonts > one needs to use a vector based font directly. The only problem in > doing this is that the polygon count goes up considerably.
Have you tried the antialiased fonts in KDE, WinXP or recent versions of Gtk+? They look *fantastic*, and are generated with exactly the method I propose -- a very high resolution bitmap is generated and then downsampled into a grayscale image that is alpha composited onto the screen. The plib TXF loader already does the second part, there simply aren't any tools to do the rendering and downsampling. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel