Jim Wilson <[EMAIL PROTECTED]> said:

> 
> This tells me the problem is most likely in plib, or at least plib
> is where we send these numbers.
>

On further investigation, it appears that this is almost certainly due to
normal variation in fdm position and orientation output.  The variations are
probably correct, but the way 3D rendering works you get what appears to be a
jump when a pixel boundry is crossed.  This is clearest when testing with the
magic carpet fdm.

Maybe anti-aliasing would fix the problem,  but it seems that the only
reasonable way to get rid of this is to make the cockpit a special case model
and overlay it after all the scenery, etc. is rendered (without the
position/orientation transformations).  On the other hand I'm not sure that
this is a good idea as a perfectly stable cockpit that does not jitter at all
wouldn't be realistic either.

Best,

Jim


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