Jim Wilson writes:
> On further investigation, it appears that this is almost certainly due to
> normal variation in fdm position and orientation output.  The variations are
> probably correct, but the way 3D rendering works you get what appears to be a
> jump when a pixel boundry is crossed.  This is clearest when testing with the
> magic carpet fdm.
> 
> Maybe anti-aliasing would fix the problem,  but it seems that the only
> reasonable way to get rid of this is to make the cockpit a special case model
> and overlay it after all the scenery, etc. is rendered (without the
> position/orientation transformations).  On the other hand I'm not sure that
> this is a good idea as a perfectly stable cockpit that does not jitter at all
> wouldn't be realistic either.

It seems strange that everything else in the cockpit and 3d model of
the aircraft is perfectly stable and only this one instrument is
jittery.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org

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