Jim Wilson wrote: > > Andy Ross <[EMAIL PROTECTED]> said: > > > Jim Wilson wrote: > > > On further investigation, it appears that this is almost certainly due to > > > normal variation in fdm position and orientation output. > > > > This theory doesn't work though. Think about it: in cockpit mode, the > > orientation of the aircraft is "bolted" to the FDM orientation. If > > the FDM points left, the cockpit will point left by the same amount. > > Jitter from the FDM would cause the *scenery* to jitter, not the > > cockpit. > No it would not. The scenery is too far away. Further pixels require bigger > values to shift. Distance makes a huge difference. The c172 cockpit doesn't > appear to jitter much until you turn to the right and look at the headrest on > the co-pilot's seat. The A-4 cockpit is much tighter and the panel is that > much closer to the camera.
Well, _position_ jitter would hardly affect the scenery, but orientation jitter (if it is orientation about the eye-point) would show up in equal amounts on everything that is affected by it. It's not something silly like the /sim/panel/jitter property being non-zero, is it? Nah... that would be too silly. - Julian _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
