Jim Wilson wrote:
> 
> Andy Ross <[EMAIL PROTECTED]> said:
> 
> > Jim Wilson wrote:
> > > On further investigation, it appears that this is almost certainly due to
> > > normal variation in fdm position and orientation output.
> > 
> > This theory doesn't work though.  Think about it: in cockpit mode, the
> > orientation of the aircraft is "bolted" to the FDM orientation.  If
> > the FDM points left, the cockpit will point left by the same amount.
> > Jitter from the FDM would cause the *scenery* to jitter, not the
> > cockpit.
> No it would not.  The scenery is too far away.  Further pixels require bigger
> values to shift.  Distance makes a huge difference.  The c172 cockpit doesn't
> appear to jitter much until you turn to the right and look at the headrest on
> the co-pilot's seat.  The A-4 cockpit is much tighter and the panel is that
> much closer to the camera.

Well, _position_ jitter would hardly affect the scenery, but orientation jitter (if it 
is orientation about the eye-point) would show up in equal amounts on everything that 
is affected by it.

It's not something silly like the /sim/panel/jitter property being non-zero, is it?  
Nah... that would be too silly.

- Julian


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