Curtis L. Olson wrote: > It would be interesting to see if the current differences in the > values amount to a single bit difference or something larger. If they > are just a "bit" (literally) different from each other, then doing the > math in double precision might not help ... if the double precision > results are a "bit" different, then when they are rounded to float, > they could each go a different direction respectively and we could > still see jitter.
Are you all sure the internals of OpenGL are all floats? When I do man glVertex I get: void glVertex2d( GLdouble x, GLdouble y ) void glVertex2f( GLfloat x, GLfloat y ) Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
