David Megginson writes: > >Andy Ross writes: > > > Unless I'm still not understanding you, I think you misunderstand the > > issue. Just adding an offset to the camera is what's already being > > done, and it runs into precision problems. The trick is to >make sure > > that the camera is *never* moved to the scenery centroid before > > rendering the model. Once that 1000m transformation is on >the stack, > > it's too late -- you can't recover precision you've already lost. > >Just to summarize, I think that Andy is recommending that the camera >location *always* be 0,0,0, and that scene graphs be transformed >appropriately for rendering. Is Norm suggesting something different?
I guess I have to 'spell out' my hints in their entirety but .... I am saying the same thing PLUS giving 'hints' as to what part of the code also needs to change. BUT IMHO this is still a suboptimal solution in that it is MUCH easier to just use separate scene graphs as I and others have been 'suggesting' ever since the 'rewrite' was first proposed refactoring-a-graph'ly yr's Norman _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
