David Megginson writes:
>
>Andy Ross writes:
>
> > Unless I'm still not understanding you, I think you misunderstand the
> > issue.  Just adding an offset to the camera is what's already being
> > done, and it runs into precision problems.  The trick is to
>make sure
> > that the camera is *never* moved to the scenery centroid before
> > rendering the model.  Once that 1000m transformation is on
>the stack,
> > it's too late -- you can't recover precision you've already lost.
>
>Just to summarize, I think that Andy is recommending that the camera
>location *always* be 0,0,0, and that scene graphs be transformed
>appropriately for rendering.  Is Norm suggesting something different?

I guess I have to 'spell out' my hints in their entirety but ....
I am saying the same thing PLUS giving 'hints' as to what part of
the code also needs to change.

BUT IMHO this is still a suboptimal solution in that it is MUCH easier to
just
use separate scene graphs as I and others have been 'suggesting' ever
since the 'rewrite' was first proposed

refactoring-a-graph'ly yr's

Norman


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