Andy Ross writes

>  The right solution (ignoring orientation, which is
>fine as-is) is this:
>
>Move 0m in the camera
>  Move +1000m
>    Draw the terrain
>  Move ~1m to the aircraft origin
>    Draw the cockpit

Indeed ... which is why I pointed out 'where' in the code 
it was easiest to do this

> To experiment I believe all you should have todo is change the
> value for 'center' in prep_ssg_node<s>( vis, up, center );
> in tilemngr.cxx to reflect the 'offset' you want.

I guess I wrongly assumed that everyone would read this as 
"just add the appropriate offset to move the camera to the origin"  :-)

Norman

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