I have MSVC building with the latest updates (and some minor edits),
but MacOS X still errors out as it did before. Unfortunately, due to
bugs in MSVC 6.0, I cannot build the debug version of FlightGear.
On Tuesday, September 17, 2002, at 06:58 AM, Jonathan Polley wrote:
> The MacOS X is a nogo. I get the following traceback when it crashes:
>
>
> Thread 0 Crashed:
> #0 0x90989544 in glGetIntegerv
> #1 0x002125a8 in SkyTextureState::SkyTextureState[unified]()
> (SkyTextureState.cpp:46)
> #2 0x00211d04 in SkyMaterial::SkyMaterial[unified]()
> (SkyMaterial.cpp:60)
> #3 0x0016d450 in
> SkyLight::SkyLight[unified](SkyLight::SkyLightType) (SkyLight.cpp:57)
> #4 0x0031581c in _static_initialization_and_destruction_0(int, int)
> (SkySceneLoader.cpp:50)
> #5 0x8fe16594 in call_module_initializers_for_objects
> #6 0x8fe160a0 in call_module_initializers
> #7 0x8fe133ac in _dyld_make_delayed_module_initializer_calls
> #8 0x00002464 in _call_mod_init_funcs (crt.c:300)
> #9 0x0000234c in _start (crt.c:221)
> #10 0x000022ac in start
>
> I will try a clean build tonight.
>
> Thanks,
>
> Jonathan Polley
>
> On Monday, September 16, 2002, at 11:22 PM, Norman Vine wrote:
>
>>
>> ----- Original Message -----
>> From: "Jonathan Polley" <[EMAIL PROTECTED]>
>> To: <[EMAIL PROTECTED]>
>> Sent: Tuesday, September 17, 2002 12:03 AM
>> Subject: Re: [Flightgear-devel] (no subject)
>>
>>
>>> Thanks for the info, I'll give them a try tomorrow. On the glx
>>> extensions, they won't work under MacOS X either. I'll take a look
>>> through the OpenGL area and see if I can find a match.
>>
>> #ifndef WIN32
>> # if defined(macintosh)
>> # include <agl.h>
>> # elif defined(__APPLE__)
>> # include <OpenGL/CGLCurrent.h>
>> # else
>> # include <GL/glx.h>
>> # endif
>> #endif
>>
>> static bool glIsValidContext ( void )
>> {
>> #if defined(CONSOLE)
>> return true ;
>> #elif defined(WIN32)
>> return ( wglGetCurrentContext () != NULL ) ;
>> #elif defined(macintosh)
>> return ( aglGetCurrentContext () != NULL ) ;
>> #elif defined(__APPLE__)
>> return ( CGLGetCurrentContext () != NULL ) ;
>> #else
>> return ( glXGetCurrentContext () != NULL ) ;
>> #endif
>> }
>>
>>
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>
>
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