I think you are on to something !

That would explain the lightening of the clouds 
with each pass.  BUT this only started after I
updated my code the other day !. Also I never
had the 'text' texture

FYI
I have to leave FGFS alone so I get some real work done
for a couple of days,  mapserver stuff.

But I am still reading mail :-)

Cheers

norman

----- Original Message ----- 
From: "Curtis L. Olson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 18, 2002 6:02 PM
Subject: [Flightgear-devel] 3d cloud rendering problems


> Norman,
> 
> Here's something for you to play with.  Based on my own experiments, I
> believe that the cloud rendering problem centers around not having the
> correct state setup when we draw the cloud imposters.
> 
> So, I don't believe it's an issue of protecting state around a
> particular section of code, I believe it's an issue of getting the
> state setup correctly before calling the imposter rendering Update()
> code.
> 
> I'm wondering if it is related to the correct glColorMaterial()
> glEnable(GL_COLOR_MATERIAL) glColor() calls, because I'm seeing clouds
> with different colors, including but not limited to black.
> 
> The imposter generation code could be inheriting whatever color was
> left over from the last thing we drew.
> 
> Curt.
> -- 
> Curtis Olson   IVLab / HumanFIRST Program       FlightGear Project
> Twin Cities    [EMAIL PROTECTED]                  [EMAIL PROTECTED]
> Minnesota      http://www.menet.umn.edu/~curt   http://www.flightgear.org
> 
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel
> 


_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to