I think you are on to something ! That would explain the lightening of the clouds with each pass. BUT this only started after I updated my code the other day !. Also I never had the 'text' texture
FYI I have to leave FGFS alone so I get some real work done for a couple of days, mapserver stuff. But I am still reading mail :-) Cheers norman ----- Original Message ----- From: "Curtis L. Olson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, September 18, 2002 6:02 PM Subject: [Flightgear-devel] 3d cloud rendering problems > Norman, > > Here's something for you to play with. Based on my own experiments, I > believe that the cloud rendering problem centers around not having the > correct state setup when we draw the cloud imposters. > > So, I don't believe it's an issue of protecting state around a > particular section of code, I believe it's an issue of getting the > state setup correctly before calling the imposter rendering Update() > code. > > I'm wondering if it is related to the correct glColorMaterial() > glEnable(GL_COLOR_MATERIAL) glColor() calls, because I'm seeing clouds > with different colors, including but not limited to black. > > The imposter generation code could be inheriting whatever color was > left over from the last thing we drew. > > Curt. > -- > Curtis Olson IVLab / HumanFIRST Program FlightGear Project > Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] > Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel > _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
