From: "Curtis L. Olson" <[EMAIL PROTECTED]>
> Norman Vine writes:
> > Curtis L. Olson
> > > Norman Vine writes:
> > > > I think you are on to something !
> > > >
> > > > That would explain the lightening of the clouds
> > > > with each pass.  BUT this only started after I
> > > > updated my code the other day !. Also I never
> > > > had the 'text' texture
> > >
> > > Right now I'm wondering if it is related to the use of
> > > glColorMaterial()?
> >
> > The curious thing is that the 'coloring bug' and the the texture
> > 'jitter'  just appeared recently and I can't see what changed
> > to cause it.
>
> Dohh! Disabling lighting seems like it may have fixed the problem.
> Still playing.

Yes! clouds now appears like they should :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-ok.png

However, there are still problems :
1. I can't see clouds from the cockpit,
(Well, not really, there are clouds in the cockpit :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-inboard.png
or is it fire ?)

2. When I take a screenshot from the chase view, the plane model disappears,

3. The propeller disk is drawn with the wrong blend function :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-propeller.png
(taken with win screen capture, otherwise there is no cockpit with F3)

4. I can see plain textures sometimes (often when in the cockpit) :
http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-texture.png


Cheers,

-Fred



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