From: "Curtis L. Olson" <[EMAIL PROTECTED]> > Norman Vine writes: > > Curtis L. Olson > > > Norman Vine writes: > > > > I think you are on to something ! > > > > > > > > That would explain the lightening of the clouds > > > > with each pass. BUT this only started after I > > > > updated my code the other day !. Also I never > > > > had the 'text' texture > > > > > > Right now I'm wondering if it is related to the use of > > > glColorMaterial()? > > > > The curious thing is that the 'coloring bug' and the the texture > > 'jitter' just appeared recently and I can't see what changed > > to cause it. > > Dohh! Disabling lighting seems like it may have fixed the problem. > Still playing.
Yes! clouds now appears like they should : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-ok.png However, there are still problems : 1. I can't see clouds from the cockpit, (Well, not really, there are clouds in the cockpit : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-inboard.png or is it fire ?) 2. When I take a screenshot from the chase view, the plane model disappears, 3. The propeller disk is drawn with the wrong blend function : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-propeller.png (taken with win screen capture, otherwise there is no cockpit with F3) 4. I can see plain textures sometimes (often when in the cockpit) : http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-texture.png Cheers, -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
