Curtis L. Olson wrote: > it seems to be more than a simple coordinate system difference, > unless JSBSim/YASim swap X/Y axes or something strange like that.
Could be a bug, too. What exactly is the behavior you're seeing? The way the code in steam works is to look at the Y and Z "pilot acceleration" vectors and compute a "down" direction. Is it the direction that's wrong? * Not the same as coordinate acceleration, for the reasons discussed before. And it shouldn't use X, which is the longitudinal axis. The ball is constrained by its housing to the YZ plane. The steam.cxx code is the only place that uses these numbers, so a bug could easily have gone unnoticed. I haven't looked at the ball in a while, honestly, but I don't remember being surprised by anything looking wrong. Andy -- Andrew J. Ross NextBus Information Systems Senior Software Engineer Emeryville, CA [EMAIL PROTECTED] http://www.nextbus.com "Men go crazy in conflagrations. They only get better one by one." - Sting (misquoted) _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
