Erik Hofman wrote:
> Okay, here's my view.
>
> I've spent numurous hours of work into FlightGear (sometimes even almost
> as a day job) not only for the fun of it, but also because it's Free
> (for everyone). The fun would stop for me if I noticed my work ens up in
> a commercial application as an easy way to make money. You don't want to
> know how much time I've spent creating the F-16 configuration file and
> some of the texture (realy, you don't).
>
> That said, if the product will clearly state it's based on FLightGear
> _and_ provided the URL to the website, I'm willing to accept almost
> anything because that assures me there won't be any commercial
> compettitor which directly affects FlightGear.
>
> For instance, if there ever will be a sailing simulator based on large
> parts of FLightGear, I would have no obligations because it doesn't
> affect FlightGear itself. However, if for example the textures end up
> included in a commercial flight simulator just because it saves them
> time, I will strongly disagree.
>
> On the other hand, if one or more of the active FlightGear developers
> get the opportunity to spent their life developing FlightGear that way
> (which *is* a donation to FlightGear if you ask me) I would have no
> obligations at all.
>
> Erik

Erik, I don't think there's any movement to change the license on the
base package.  I believe this discussion is on moving useful code
routines from fg to sg, to make simgear a more useful and attractive
platform.

--Brandon Bergren




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