On Fri, Oct 18, 2002 at 04:05:52PM -0400, David Megginson wrote:
> Andy Ross writes:
> 
>  > The attached one-liner fixes the problem, but someone with more
>  > knowlege should probably think of a better solution.  We shouldn't be
>  > initializing static state from within a member initializer.  Maybe
>  > there's a need for a "panel subsystem" as separate from the individual
>  > FGPanel objects?
> 
> It's a hard call.  The J3Cub shows that it's possible to have a true
> 3D panel, using 3D models rather than a projected 2D panel.  We'll
> still need the 2D panel for some applications, but I'd like to start
> deemphasizing it when we can.
> 
The 3D panel is almost unusable for me (with a K7 550 and an
original Radeon) - the performance hit is just too great, and it
still occasionally overloads my system and locks up (a driver
problem, admittedly, but combined with the performance hit it's a
serious problem).

It'd be very nice if all the aircraft had a 2d panel that could be
switched to without having to fiddle with properties, even if the
panel was just the c172/310 default . . .

Simon

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