[EMAIL PROTECTED] writes: > It's hard to say. Some day we'll probably want to be able to simulate > damage in the flight model, and we may want to give some visual > indication of that as well (such as a separated aileron or a blown > tire). I don't now if it will ever be a priority to be able to show > bullet holes in the wing or an explosion when a plane crashes, but > that will depend on the interests and skills of the developers who > contribute in the future.
This is just a WAG, but based on other sims I've flown, they probably just do simple things like scale lift with the amount of wing left, or add weight/reduce lift for icing or maybe force a pitch/aileron/rudder trim offset. Just a few little things can make flying the plane challenging enough so that the pilot won't notice if their plane is actually behaving *exactly* like their tail was shot off. More important for us are things like engine failure modeling and some sort of plausible icing model, as well as all the various internal systems failures. Maybe someone needs to come up with CombatFDM or JSBSimJr. or something like that which would impliment more arcade-ish "fun" flight dynamics. Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
