The /controls/starter[0] property is being forced to true by the new
electrical-system code, which automatically sets all switches on:
} else if ( cname == "switch" ) {
// set default value of switch to true
// cout << "Switch = " << child->getStringValue() << endl;
fgSetBool( child->getStringValue(), true );
add_switch( fgGetNode( child->getStringValue(), true ) );
}
Instead, we should set the appropriate switches to 'on' in
preferences.xml or c172-*-set.xml so that the user can override. For
the starter, a default to 'on' is clearly not what we want.
All the best,
David
--
David Megginson, [EMAIL PROTECTED], http://www.megginson.com/
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